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Star Wars Battlefront VR Mission Review

PlayStation VR launched in October to great critical success with a steady stream of VR releases through the release window. With many VR Experiences being indie developed, AAA developers such as Infinity Ward and Square Enix have been developing VR Experiences attached to their biggest releases of the year. Joining this exclusive AAA list are Dice/EA, developing an exclusive Rogue One mission for Star Wars Battlefront in VR.

The premise is simple, you are a rebel pilot on a patrol when you catch word of a distress signal you have to go help the ship reach safety through many explosions and of course a star destroyer.
Considering Battlefront is now two years past, the graphical fidelity has held up so well with the VR Mission being the epitome of this, arguably the best looking game on the platform, the free DLC uses the model scanning techniques to get every tiny detail on the in game models and flying past the humongous Star Destroyer is something to behold.

It's closest comparison would be the Call of Duty: Jackal Assault DLC, seeing as their both published by a AAA developer and both space shooters. Where the Jackal Assault was a short 5 minute experience that was less than visually stunning the Battlefront VR Mission clocks in at around 20 minutes long with optional objectives to add to repeatability. It's worth noting, as previously stated, the graphical consistency between the base game and the VR Mission is held in high regard as opposed to Jackal Assault that may have been developed by an external studio as it really isn't anything special.

Finally, Battlefront impresses against its similar VR experiences and its extremely fun to play and even re-play. It would be exciting to see if they incorporate some VR game mode for Star Wars Battlefront 2, or if they release an episodic VR series to fully take advantage of the PlayStation Platform (and future Xbox platform).

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