Skip to main content

Assassin's Creed

Ubisoft tries to reinvent their stale genres by releasing a game using the same basic mechanics but tries to enhance them. With Release of the new Prince of Persia (The Forgotten Sands) with the same name as the movie but no relation, the game play has been polished to work as the best POP to date and how has this happened? Assassin's Creed was released using the same basic principles as POP with the free-flowing free running system. Assassin's Creed just sticks this in a different time period and a totally different fantasy setting. Although AC and PoP are basically the same they both play differently as PoP is a story driven adventure game while AC is almost an open world RPG/Action.

With no real introduction into what's happening you get thrown in a memory, everything is all fuzzy and there's no clue to what is happening. The Animus ejects you and you wake up as Desmond Miles. A bartender who is just living a normal life he has been taking by Abstergo an independent research group which is basically a jail with shiny walls. When I first played the game a few years ago I played it on a big LCD TV that wasn't HD it was actually pretty poor and I didn't realise quite how much detail was in the game. Sure you can see cool things, but little things like skin, light rays and floor detail really catches your eye on a 1080p HD TV (which I have now -cue smiley face-)

Now that my smiley face has ran out and I completed Assassin's Creed revealing some iffy truths about Desmond and Desmond and Desmond, I know understand AC2 and Brotherhood that little bit more than I did before. Not much more, but enough to realise just what I'm not understanding right. It's not like I'm stupid… I'm just slow sometimes… kinda like anyone in the Dragon Quest series.

The ancient setting works well, a time which is ravished with assassin's and thieves. Altiar is an assassin, although thieves aren't portrayed prominently in the game, there are times when you must steal back an item stolen from the thief to return to the original owner or steal it in order to gain information on your target. In those times when you didn't have surveillance cameras or mobile phones, it's obviously harder to get the information needed. Now when you'd just hack into a laptop, Altiar would have to speak to an informant, gain letters from the objective, steal a map, survey the local area and possibly beat someone up to get the information. The game does well to show the struggles of that cycle, Not by making you grind it every time (although it does) we've kinda bonded with our main character to the point where we feel the same emotions and we can feel his pain. Although from the dizzying heights he can fall and not feel it, there isn't much pain.

Assassin's Creed is a fantastic game trying to re-invent Prince of Persia but accidentally creating a cult fan base that cannot get enough of that fan base. Kinda like me. Now if you'll excuse me, I'm going to climb to the top of my house, very slowly, avoid rocks getting thrown at my head, survey the area while humming that cool theme and then smoothly leap off my roof, making that eagle noise, into a inconspicuously place barrel of hay

Comments

Popular posts from this blog

Assassin's Creed: Odyssey

The Assassins Creed main series is verging on 12 games and Odyssey is the latest in the massive Creed franchise. Hot off the heels of 2018's Egyptian Adventure, AC: Origins. Odyssey for the main part takes all of Origins mechanics and tweaks them to fit the Ancient Grecian setting. For the first time in the series you can actually choose the character you want to play as through the main story. Choose either Kassandra or Alexios to unravel a massive island spanning Spartan story featuring love, betrayal, loss and redemption. I chose Kassandra so for the rest of the review I will acknowledge the main character as such, although everything I say can be applied to Alexios too. When I originally started Oddyssey I actually rolled Alexios but his voice acting was so laughably forced that I then decided to start again as Kassandra and it did not disappoint. That's not to say we wont be seeing Alexios but we'll get to that shortly. The story begins on the mountaintop peaks

Ratchet and Clank (2016) Review

The PlayStation Pro was released on November 10th and with it came a bunch of "Pro enabled features" in many existing titles including; Elder Scrolls Skyrim, Uncharted 4, Call of Duty Infinite Warfare and of course, Ratchet and Clank. In the game you play as main protagonist Ratchet, a Lombax from the planet Veldin who's dream is to be part of the Galactic Rangers with his hero Captain Quark. When a defect robot is discovered within a factory upon the planet Quartu he is then designated to be destroyed ("No Disassemble!!). When the cute little robot escapes the factory on the planet Quartu he coincidentally causes into Veldin where Ratchet comes across him and names him Clank. And then there adventure together starts as Clank needs to inform the Galactic Rangers of the evil Chairman Drex's plans to destroy the solar system. Gameplay is primarily broken into two segments, you have exploratory sections which makes up most of the game, these feature both Ratchet

Resident Evil 2 (1998) - Review

Let’s go back to 1998, we’ve just finished playing Final Fantasy VII and we’re blown away about how amazing that was and we’re eagerly awaiting the release of story-telling epic, Metal Gear Solid. Surely PlayStation can’t get any better than that? On January 21 st , 1998 the most anticipated sequel to the best-selling survival horror game of all time, Resident Evil 2 was released. Now, how exactly do you follow up the critical hit that was Resident Evil? Resident Evil 2 was directed by Hideki Kamiya and produced by Shinji Mikami, who directed the original Resident Evil, and featured a troubled development feature over 50 members of staff over around 21 months. Development started one month after Resident Evil was released in early 1996 and was first shown at the “V-Jump Festival” in July of that year. This was the publics first look at what would later be dubbed by the community as “Resident Evil 1.5” as it featured a similar narrative to the first game as two months after