Okay so, Kingdom Hearts is a big pond to jump into, so I
want to lay some ground rules for this review first. I’m a huge Final Fantasy
fan, having played every mainline entry in the series since Final Fantasy VII,
I would like to consider myself a big Final Fantasy fan boy. I played Kingdom
Hearts back in 2002 on my cousins’ PS2 and found it to be tremendously boring
and I just didn’t understand anything going on... This will be addressed in the
review so don’t go crazy yet. Close to the release of Kingdom Hearts 3 (KH3),
at the time I was working in a game store and it’s always required that you
keep up to date with the new releases so I needed to know something about this
series going into the third instalment (well… it’s actually the 12th
or so game in the series but whatever).
It should be noted, in preparation for the release of KH3 to
the general adoring public, they released every single KH game in packages that
tie into the story culminating epic that is KH3. Kingdom Hearts 1.5 & 2.5
Remix collects Kingdom Hearts: Final Mix, Re:Chain of Memories, 358/2 Days,
Re:Coded, Kingdom Hearts 2: Final Mix. Following that as a final burst of
promotion, Square popped out Kingdom Hearts HD 2.8 Final Chapter Prologue
because calling it just 2.8 was too much effort; this collection features Dream
Drop Distance, Kingdom Hearts x, Birth by Sleep – A Fragmentary Passage. So, to
FULLY understand the story of KH3 you would technically need to play all the
above 8 games. Now, I was never going to play 8 games in the space of a few
months before KH3 was released so I did what any sane person would do… just
jump in and play it.
Here we are, game number 12! Kingdom Hearts 3 was released
worldwide on January 29th, 2019! You follow protagonist Sora, who is
joined by his entourage; Donald Duck, Goofy, King Mickey and Riku. I know just
how crazy that sounds, but it does work in this universe. The basic gist of the
game is to restore hearts throughout multiple worlds based on Disney, Pixar and
Final Fantasy intellectual properties. KH3 was met with generally favourable
reviews and became the fastest selling and best-selling game in the franchise.
I normally like to summarise the story before going deep into the gameplay review
but frankly the story is so full of technical jargon and confusing, convoluted
plot convenience with duplicates, multiple names and characters that flip
alliances all the time. From the casual point of view (that’s me!), KH3
features nine worlds in the narrative. They’re a vast variety of worlds
featured but it takes a departure from typical Disney worlds and this time focuses
towards Pixar (which is owned by Disney, but whatever). The nine worlds featured
include; 100 Acre Wood (Winnie the Pooh), Arendelle (Frozen), Kingdom of Corona
(not the virus, it’s from Tangled), Monstropolis (Monsters Inc.), Olympus (Hercules),
San Fransokyo (Big Hero 6, little bit San Fran and just a little bit Tokyo),
The Caribbean (Pirates of the… you get it), Toy Box (Toy Story) and finally,
Twilight Town (that’s a unique world from Kingdom Hearts). As the narrative continues
you play through condensed versions from the movies these worlds are based on
and Sora and co will play a part in completing the narrative of these films
while the underlying narrative of Maleficent and her cohorts do a galaxy wide
search for… a black box. Yep.
Gameplay in KH3 feels very… Kingdom Hearts. Now, I’ve only
played the first game but it’s very evident that the combat hasn’t changed much
throughout the year, but this is the most refined version of the combat system.
It is a mixture of old-school turn-based action with some real time hack and slash
mechanics. You can select attacks to your hearts-content (see what I did there?),
Attack is an option and you can string together combos and huge attacks using
this command. Magic is another option that allows you to Cure up some health, throw
a Fireball or cast some Blizzard magic. You can also choose and use any item equipped
to your characters through the Item command, this can recover health or magic
points if you are running low during those tricky boss fights! Although the
action takes place in real-time, the combat is command driven and you select
all these options from a command menu at the bottom of the screen. There is a
slight problem with this system as to select some items or magic can take multiple
button presses and in the heat of a fast-paced boss fight, this can lead to
many deaths. As such, I think it could massively benefit from a Final Fantasy
XV style wait mode that maybe pauses the action while the player can choose an
option.
As the story progresses, the protagonists team split up for narrative
reasons and certain gameplay sequences play out from other character
perspectives. This is a huge change of pace and changes the narrative direction
in most cases, these are nice to break up the pace and give the player a bit of
a break. One of the characters you control during these sequences is Riku, I couldn’t
help but feel the game would have suffered less by having him as the main
character. He is the opposite of Sora in many ways, he’s capable of being
alone, doesn’t rely on others, doesn’t give into oppression and is super proficient
with a keyblade. A story sequence at the end of the game that I won’t spoil too
much, leaves Sora in a profoundly weak position and it’s Riku to motivate and
help Sora get back on his feet. I understand that the player is under control
of Sora to provide the emotional narrative a weaker character provides but
there were too many moments throughout the game that I was questioning, “how
did Sora make it so far?”.
One of the newest features in KH3 is the “Attraction Flow”
(AF). AF is a super attack just like a Final Fantasy summon attack that deals
insane damage but requires timed button presses. These attacks change depending
on the weapon you have equipped, and you get new weapons from completing the
main quests found in the worlds. These
AF attacks are based on Disney park attractions, Mad Tea Party, Big Thunder
Mountain Railroad, Buzz Lightyear Astro Blasters, Grizzly River Run, Caribbean Pirate
Ship and generic carousel attractions. Although these are visually amazing and
deal loads of damage, it can’t be ignored that these are blatant advertisements
for Disneyland Attractions. Visually this game looks perfect. Running on Unreal
Engine 4, you can see a mix of amazing real-time graphics processing with the
occasional pre-rendered video filling in some of the graphical gaps that maybe
the current gen consoles are unable to do at a stable framerate. The game runs
relatively smoothly but it is an uncapped framerate, so on a PlayStation 4 Pro
especially, it must be noted that the frame rate can be extremely variable on more
visually extravagant moments.
In conclusion, KH3 is a complicated game. Perhaps even the
developers don’t understand the full scope of the narrative at the point. For a
game to be 12 stories in with very little resolution, KH3 spins too many plates
that feels slightly unfocused. Although the Disney worlds are fantastical, beautiful
and well crafted, the absence of Final Fantasy characters and convoluted story
constantly stop this game from achieving the praise it so desperately wants.
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